Board Games

2021 - 2022

The following are two university projects developed over the course of approximately 1 month each for a Game Design and a Product Workshop course.


Moon Conquest

2021


Moon Conquest is a 2-player board game where both players compete to conquer each area of the moon. The winner is the one that places a piece in each square of the board, completely overpowering the other.



Solo Developer


  • Analyzed the 1980s arcade game Q-bert, extracting and adapting its mechanics for the board game.
  • Designed and illustrated all graphics, including game pieces and packaging.
  • Modeled and 3D-printed character tokens.
  • Created the branding and overall image for the game.
  • Organized playtesting sessions.
  • Crafted prototypes for testing, including a final prototype matching the final product's quality.
  • Designed, edited, and printed the rulebook.

Rulebook preview
Rulebook


Prototype testing
Prototype testing

Pareidolia

2022


Pareidolia is an asymmetrical 5-player board game where one player takes the role of an evil mannequin aiming to convert all humans into its army, while the rest play as a friend group trapped overnight in a shopping center.




Game and Narrative Designer


  • Researched and analyzed the chilean legend El Caleuche, adapting its narrative into the mechanics and feel of the game.
  • Designed an innovative mechanic where the mannequins move under the cards while the rest doesn't look. Some players change teams mid-game when possesed by the mannequins.
  • Made a prototype for the game using a standard deck of cards and pieces from other board games.
  • Organized several playtesting sessions and iterated the prototype based on the result of the tests.
  • Created the narrative theme and adapted the elements to fit.
  • Designed, edited and printed a 12-page rulebook for the game using Adobe InDesign.

Rulebook preview
Rulebook


Prototype testing
Prototype testing